From IEEE Task Force on Real Time Strategy Games
Contents |
About the Task Force
Welcome to the official wiki of the IEEE Task Force on Real Time Strategy (RTS) Games.
The primary focus of this task force is on the use of Computational Intelligence (CI), but also other related techniques e.g. from Machine Learning for designing bots and game AI components for RTS games. There are numerous ways to employ modern computer science methods in RTS games, as they are considered as one of the most challenging genres, where good human players still can easily beat nearly every AI that is not cheating. This obvious complexity makes these games a natural research target in times where Chess and Checkers can be handled well by software players.
While interesting and influential RTS games are still being introduced to the commercial game market (e.g. StarCraft II), it appears that the range and caliber of the genre has diminished over the years. Does this decline actually represent a lack of interest in RTS games, or is it simply that the current market has not provided innovative enough examples of this challenging genre? If you have an opinion on this question or hints to interesting new pathways of research, let us know...
If you want to join or get in contact, please write to the Chair or one of the Members.
Competitions
To provide a challenge that has an effect on public opinion and game industry we have recently moved from the former [ORTS competitions] to StarCraft. This provides us a larger comparison base, and more public interest due to the popularity of the StarCraft game.
2011
The [AIIDE StarCraft competition 2011]
[CIG 2011 StarCraft competition] now online, open until August 15
2010
The [AIIDE StarCraft competition 2010]
It's little brother, the [CIG 2010 StarCraft competition]