Tobias Mahlmann
From GameAI
Tobias Mahlmann joined ITU's Center for Computer Games Research in Dezember 2009 as a PhD student. He gained a Diploma in computer science in 2006 at the TU Braunschweig, Germany. After that he worked several years in the software development industry and also had an external lectureship at the Braunschweig University of Arts.Tobias is doing research in the field of adaptive content generation and automated game design.
Research Interest
Player Modeling, AI in games, Procedural Content Generation, Automated Game Design
Publications
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Mahlmann, Tobias, Togelius, Julian, Yannakakis, Georgios - Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
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Mahlmann, T., Drachen, A., Canossa, A., Togelius, J., Yannakakis, G. N. - Predicting Player Behavior in Tomb Raider: Underworld
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Salge, C., Mahlmann, T. - Relevant Information as a Formalised Approach to Evaluate Game Mechanics
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Salge, C., Lipski, C., Mahlmann, T., Mathiak, B. - Using Genetically Optimized Artificial Intelligence to improve Gameplaying Fun for Strategical Games
Contact
Office
4B11
IT University of Copenhagen Rued Langgaards Vej 7, 2300 Copenhagen S
tmah (at) itu (dot) dk