Publications

Publications

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List of Selected Publications


  • Yannakakis, G. N., Martínez, H. P., Jhala, A. - Towards affective camera control in games
    User Modeling and User-Adapted Interaction 20:313-340, 2010
    Pdf Bibtex Abstract
  • Pedersen C., Togelius J., Yannakakis, G. N. - Modeling Player Experience for Content Creation
    IEEE Transactions on Computational Intelligence and AI in Games 2(1):54--67, 2010
    Pdf Bibtex Abstract
  • Shaker, N., Togelius, J., Yannakakis, G. N. - Towards Automatic Personalized Content Generation for Platform Games
    Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) , October, 2010
    Pdf Bibtex Abstract
  • Burelli, P., Yannakakis, G. N. - Combining Local and Global Optimisation for Virtual Camera Control
    IEEE Conference on Computational Intelligence and Games , 2010
    Pdf Bibtex Abstract
  • Mahlmann, T., Drachen, A., Canossa, A., Togelius, J., Yannakakis, G. N. - Predicting Player Behavior in Tomb Raider: Underworld
    Proc. IEEE Conference on Computational Intelligence and Games (CIG) 2010 , Copenhagen, DK, August, 2010
    Pdf Bibtex Abstract
  • Martinez, H. P., Hullett, K., Yannakakis, G. N. - Extending Neuro-evolutionary Preference Learning through player Modeling
    Proc. IEEE Conference on Computational Intelligence and Games (CIG) 2010 pp. @313--320, Copenhagen, DK, August, 2010
    Pdf Bibtex Abstract
  • Salge, C., Mahlmann, T. - Relevant Information as a Formalised Approach to Evaluate Game Mechanics
    Proc. IEEE Conference on Computational Intelligence and Games (CIG) 2010 , Copenhagen, DK, August, 2010
    Pdf Bibtex Abstract
  • Burelli, P., Yannakakis, G. N. - Global Search for Occlusion Minimisation in Virtual Camera Control
    IEEE Congress on Evolutionary Computation , Barcelona, 2010
    Pdf Bibtex Abstract
  • Yannakakis, G. N., Hallam, J. - Real-time Game Adaptation for Optimizing Player Satisfaction
    IEEE Transactions on Computational Intelligence and AI in Games 1(2):121--133, June, 2009
    Pdf Bibtex Abstract
  • Yannakakis, G. N. - Preference Learning for Affective Modeling
    Proceedings of the Int. Conf. on Affective Computing and Intelligent Interaction pp. 126--131, Amsterdam, The Netherlands, September, 2009
    Pdf Bibtex Abstract
  • Yannakakis, G. N., Hallam, J., Lund, H. - Entertainment capture through heart rate activity in physical interactive playgrounds
    User Modeling and User-Adapted Interaction 18:207-243, 2008
    Pdf Bibtex Abstract
  • Yannakakis, G. N., Hallam, J. - Towards Optimizing Entertainment in Computer Games
    Applied Artificial Intelligence 21:933--971, 2007
    Pdf Bibtex Abstract